WildC.A.T.s #6 Review

WildC.A.T.s #6 Review – There are secrets, intrigue and double-dealings galore in WildC.A.T.s #6, as Grifter is on the hunt for the people who set him up and “killed” him, while Zealot and Fairchild are sent on a mission by Halo Corporation that may also be setup to take them out. Halo Corporation’s getting a lot of attention as Clark Kent, ace reporter for the Daily Planet, is investigating them for a Daily Planet story. Another DC character lurks in the shadows also, suspicious of Halo Corporation and determined to figure out their operations. Continue reading WildC.A.T.s #6 Review

WildC.A.T.s #4 Review

WildC.A.T.s #4 Review – Last issue, Grifter, Zealot, Fairchild and Voodoo were dropped into a small war-torn country on a secret mission to rescue an Ambassador’s son. The kid was rescued but Grifter got left behind! In WildC.A.T.s #4, Zealot and Fairchild desperately try to find Grifter and help him. Meanwhile, Grifter gets proactive and fights through an army of mercenaries and assassins as he tries to escape the country, and you won’t believe who’s commanding them! Continue reading WildC.A.T.s #4 Review

WildC.A.T.s #3 Review

WildC.A.T.s #3 Review – The Halo Corporation has introduced their version of The Seven Soldiers of Victory, but Grifter, Zealot, Deathblow and Maxine are still on the front lines in WildC.A.T.s #3, coming into conflict with The Court of Owls while in the midst of a mission to protect a child who, if killed, would trigger a “Crisis”-level event. It’s an action-packed issue filled with swordplay, bullets and intrigue. Continue reading WildC.A.T.s #3 Review